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Oranguru
Default formPrevents flinching.
Protects against friendly Pokémon's damaging moves.
Passes the bearer's held item to an ally when the ally uses up its item.
72 of 72 moves
| Type | Category | Method | |||||
|---|---|---|---|---|---|---|---|
| Taunt | Dark | Status | — | 100 | 20 | Level up (Lv. 1) | Lv. 1 |
| Confusion | Psychic | Special | 50 | 100 | 25 | Level up (Lv. 1) | Lv. 1 |
| After You | Normal | Status | — | Never misses | 15 | Level up (Lv. 5) | Lv. 5 |
| Calm Mind | Psychic | Status | — | Never misses | 20 | Level up (Lv. 10) | Lv. 10 |
| Stored Power | Psychic | Special | 20 | 100 | 10 | Level up (Lv. 15) | Lv. 15 |
| Psych Up | Normal | Status | — | Never misses | 10 | Level up (Lv. 20) | Lv. 20 |
| Quash | Dark | Status | — | 100 | 15 | Level up (Lv. 25) | Lv. 25 |
| Nasty Plot | Dark | Status | — | Never misses | 20 | Level up (Lv. 30) | Lv. 30 |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | Level up (Lv. 35) | Lv. 35 |
| Trick Room | Psychic | Status | — | Never misses | 5 | Level up (Lv. 40) | Lv. 40 |
| Psychic | Psychic | Special | 90 | 100 | 10 | Level up (Lv. 45) | Lv. 45 |
| Instruct | Psychic | Status | — | Never misses | 15 | Level up (Lv. 50) | Lv. 50 |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Level up (Lv. 55) | Lv. 55 |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Level up (Lv. 60) | Lv. 60 |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | Machine | — |
| Body Slam | Normal | Physical | 85 | 100 | 15 | Machine | — |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Machine | — |
| Charge Beam | Electric | Special | 50 | 90 | 10 | Machine | — |
| Nasty Plot | Dark | Status | — | Never misses | 20 | Machine | — |
| Fling | Dark | Physical | — | 100 | 10 | Machine | — |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Machine | — |
| Rain Dance | Water | Status | — | Never misses | 5 | Machine | — |
| Chilling Water | Water | Special | 50 | 100 | 20 | Machine | — |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Machine | — |
| Yawn | Normal | Status | — | Never misses | 10 | Egg | — |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Machine | — |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | Machine | — |
| Psychic Noise | Psychic | Special | 75 | 100 | 10 | Machine | — |
| Tera Blast | Normal | Special | 80 | 100 | 10 | Machine | — |
| Encore | Normal | Status | — | 100 | 5 | Machine | — |
| Energy Ball | Grass | Special | 90 | 100 | 10 | Machine | — |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Machine | — |
| Taunt | Dark | Status | — | 100 | 20 | Machine | — |
| Trick Room | Psychic | Status | — | Never misses | 5 | Machine | — |
| Calm Mind | Psychic | Status | — | Never misses | 20 | Machine | — |
| Psychic Terrain | Psychic | Status | — | Never misses | 10 | Machine | — |
| Substitute | Normal | Status | — | Never misses | 10 | Machine | — |
| Psybeam | Psychic | Special | 65 | 100 | 20 | Machine | — |
| Rest | Psychic | Status | — | Never misses | 5 | Machine | — |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | Egg | — |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | Egg | — |
| Endeavor | Normal | Physical | — | 100 | 5 | Machine | — |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Machine | — |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | Machine | — |
| Imprison | Psychic | Status | — | Never misses | 10 | Machine | — |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | Machine | — |
| Sleep Talk | Normal | Status | — | Never misses | 10 | Machine | — |
| Psyshock | Psychic | Special | 80 | 100 | 10 | Machine | — |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | Machine | — |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | Machine | — |
| Reflect | Psychic | Status | — | Never misses | 20 | Machine | — |
| Facade | Normal | Physical | 70 | 100 | 20 | Machine | — |
| Stored Power | Psychic | Special | 20 | 100 | 10 | Machine | — |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Egg | — |
| Swift | Normal | Special | 60 | Never misses | 20 | Machine | — |
| Psych Up | Normal | Status | — | Never misses | 10 | Machine | — |
| Light Screen | Psychic | Status | — | Never misses | 30 | Machine | — |
| Endure | Normal | Status | — | Never misses | 10 | Machine | — |
| Sunny Day | Fire | Status | — | Never misses | 5 | Machine | — |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | Machine | — |
| Take Down | Normal | Physical | 90 | 85 | 20 | Machine | — |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | Machine | — |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Machine | — |
| Thunder | Electric | Special | 110 | 70 | 10 | Machine | — |
| Skill Swap | Psychic | Status | — | Never misses | 10 | Machine | — |
| Scary Face | Normal | Status | — | 100 | 10 | Machine | — |
| Trick | Psychic | Status | — | 100 | 10 | Machine | — |
| Protect | Normal | Status | — | Never misses | 10 | Machine | — |
| Psychic | Psychic | Special | 90 | 100 | 10 | Machine | — |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | Machine | — |
| Pain Split | Normal | Status | — | Never misses | 20 | Machine | — |
| Gravity | Psychic | Status | — | Never misses | 5 | Machine | — |
Oranguru does not evolve.