- AdaptabilityIncreases the same-type attack bonus from 1.5× to 2×.
- AerilateTurns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
- AftermathDamages the attacker for 1/4 its max HP when knocked out by a contact move.
- Air LockNegates all effects of weather, but does not prevent the weather itself.
- AnalyticStrengthens moves to 1.3× their power when moving last.
- Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.
- Anger ShellWhen the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
- AnticipationNotifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
- Arena TrapPrevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
- Armor TailPrevents the opponent from using any moves that have priority, such as Quick Attack.
- Aroma VeilProtects allies against moves that affect their mental state.
- As OneCombines the effects of Unnerve and Chilling Neigh.
- As OneCombines the effects of Unnerve and Grim Neigh.
- Aura BreakMakes Dark Aura and Fairy Aura weaken moves of their respective types.
- Aura GuardA Pokémon with Aura Guard takes half damage from moves that make contact.
- Bad DreamsDamages sleeping opponents for 1/8 their max HP after each turn.
- Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
- BatteryAlly Pokémon's moves have their power increased to 1.3×.
- Battle ArmorProtects against critical hits.
- Battle BondTransforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
- Beads of RuinLowers Special Defense of all Pokémon except itself.
- Beast BoostRaises this Pokémon's highest stat by one stage when it faints another Pokémon.
- BerserkRaises this Pokémon's Special Attack by one stage every time its HP drops below half.
- Big PecksProtects against Defense drops.
- BlazeStrengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
- BulletproofProtects against bullet, ball, and bomb-based moves.
- Cheek PouchRestores HP upon eating a Berry, in addition to the Berry's effect.
- Chilling NeighBoosts Attack after knocking out a Pokémon.
- ChlorophyllDoubles Speed during strong sunlight.
- Clear BodyPrevents stats from being lowered by other Pokémon.
- Cloud NineNegates all effects of weather, but does not prevent the weather itself.
- Color ChangeChanges type to match when hit by a damaging move.
- ComatoseThis Pokémon always acts as though it were Asleep.
- CommanderGoes inside the mouth of an ally Dondozo if one is on the field.
- CompetitiveRaises Special Attack by two stages upon having any stat lowered.
- Compound EyesIncreases moves' accuracy to 1.3×.
- ContraryInverts stat changes.
- CorrosionThis Pokémon can inflict poison on Poison and Steel Pokémon.
- CostarCopies ally's stat changes on entering battle.
- Cotton DownWhen Ignores moves and abilities that draw in moves.
- Cud ChewCauses the Pokémon to reuse an already consumed Berry at the end of the next turn.
- Curious MedicineResets all stat changes upon entering battlefield.
- Cursed BodyHas a 30% chance of Disabling any move that hits the Pokémon.
- Cute CharmHas a 30% chance of infatuating attacking Pokémon on contact.
- DampPrevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
- DancerWhenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
- Dark AuraStrengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
- Dauntless ShieldBoosts Defense in battle.
- DazzlingOpposing Pokémon cannot use priority attacks.
- DefeatistHalves Attack and Special Attack at 50% max HP or less.
- DefiantRaises Attack two stages upon having any stat lowered.
- Delta StreamCreates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
- Desolate LandCreates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
- DisguisePrevents the first instance of battle damage.
- DownloadRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
- Dragon’s MawPowers up Dragon-type moves.
- DragonizeThe Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
- DrizzleSummons rain that lasts indefinitely upon entering battle.
- DroughtSummons strong sunlight that lasts indefinitely upon entering battle.
- Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
- Early BirdMakes sleep pass twice as quickly.
- Earth EaterRestores HP when hit by a Ground-type move.
- EelevateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
- Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
- Electric SurgeWhen this Pokémon enters battle, it changes the terrain to Electric Terrain.
- ElectromorphosisWhen hit by an attack, the power of the next Electric-type move it uses is doubled.
- Emergency ExitThis Pokémon automatically switches out when its HP drops below half.
- Fairy AuraStrengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
- FilterDecreases damage taken from super-effective moves by 1/4.
- Fire ManeBoosts the power of the Pokémon's Fire-type moves by 50%.
- Flame BodyHas a 30% chance of burning attacking Pokémon on contact.
- Flare BoostIncreases Special Attack to 1.5× when burned.
- Flash FireProtects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Flower GiftIncreases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
- Flower VeilProtects friendly Grass Pokémon from having their stats lowered by other Pokémon.
- FluffyDamage from contact moves is halved. Damage from Fire moves is doubled.
- ForecastChanges Castform's type and form to match the weather.
- ForewarnReveals the opponents' strongest move upon entering battle.
- Friend GuardDecreases all direct damage taken by friendly Pokémon to 0.75×.
- FriskReveals an opponent's held item upon entering battle.
- Full Metal BodyOther Pokémon cannot lower this Pokémon's stats.
- Fur CoatHalves damage from physical attacks.
- Gale WingsRaises Flying moves' priority by one stage.
- GalvanizeThis Pokémon's Normal moves are Electric and have their power increased to 1.2×.
- GluttonyMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Good as GoldGives immunity to status moves.
- GooeyLowers attacking Pokémon's Speed by one stage on contact.
- Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.
- Grass PeltBoosts Defense while Grassy Terrain is in effect.
- Grassy SurgeWhen this Pokémon enters battle, it changes the terrain to Grassy Terrain.
- Grim NeighBoosts Special Attack after knocking out a Pokémon.
- Guard DogBoosts Attack if intimidated, and prevents being forced to switch out.
- Gulp MissileIf a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
- GutsIncreases Attack to 1.5× with a major status ailment.
- Hadron EngineCreates an Electric Terrain when entering battle, and boosts Special Attack while active.
- HarvestHas a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
- HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- HeatproofHalves damage from Fire moves and burns.
- Heavy MetalDoubles the Pokémon's weight.
- Honey GatherThe Pokémon may pick up Honey after battle.
- HospitalityWhen a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
- Huge PowerDoubles Attack in battle.
- Hunger SwitchCauses Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
- HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- HydrationCures any major status ailment after each turn during rain.
- Hyper CutterPrevents Attack from being lowered by other Pokémon.
- Ice BodyHeals for 1/16 max HP after each turn during hail. Protects against hail damage.
- Ice FaceThe Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
- Ice ScalesHalves damage from Special moves.
- IlluminateDoubles the wild encounter rate.
- IllusionTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
- ImmunityPrevents poison.
- ImposterTransforms upon entering battle.
- InfiltratorBypasses Light Screen, Reflect, and Safeguard.
- Innards OutWhen this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
- Inner FocusPrevents flinching.
- InsomniaPrevents sleep.
- IntimidateLowers opponents' Attack one stage upon entering battle.
- Intrepid SwordBoosts Attack in battle.
- Iron BarbsDamages attacking Pokémon for 1/8 their max HP on contact.
- Iron FistStrengthens punch-based moves to 1.2× their power.
- JustifiedRaises Attack one stage upon taking damage from a Dark move.
- Keen EyePrevents accuracy from being lowered.
- KlutzPrevents the Pokémon from using its held item in battle.
- Leaf GuardProtects against major status ailments during strong sunlight.
- LevitateEvades Ground moves.
- LiberoLibero changes the Pokémon's type to that of its previously used attack.
- Light MetalHalves the Pokémon's weight.
- Lightning RodRedirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- LimberPrevents paralysis.
- Lingering AromaContact changes the attacker's Ability to Lingering Aroma.
- Liquid OozeDamages opponents using leeching moves for as much as they would heal.
- Liquid VoiceSound-based moves become Water-type.
- Long ReachThis Pokémon's moves do not make contact.
- Magic BounceReflects most non-damaging moves back at their user.
- Magic GuardProtects against damage not directly caused by a move.
- MagicianSteals the target's held item when the bearer uses a damaging move.
- Magma ArmorPrevents freezing.
- Magnet PullPrevents Steel opponents from fleeing or switching out.
- Marvel ScaleIncreases Defense to 1.5× with a major status ailment.
- Mega LauncherStrengthens aura and pulse moves to 1.5× their power.
- Mega SolThe Pokémon can use its moves as if the weather were harsh sunlight.
- MercilessThis Pokémon's moves critical hit against poisoned targets.
- MimicryChanges type depending on the terrain.
- Mind’s EyeThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
- MinusIncreases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Mirror ArmorReflects any stat-lowering effects.
- Misty SurgeWhen this Pokémon enters battle, it changes the terrain to Misty Terrain.
- Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.
- MoodyRaises a random stat two stages and lowers another one stage after each turn.
- Motor DriveAbsorbs Electric moves, raising Speed one stage.
- MoxieRaises Attack one stage upon KOing a Pokémon.
- MultiscaleHalves damage taken from full HP.
- MultitypeChanges Arceus's type and form to match its held Plate.
- MummyChanges attacking Pokémon's abilities to Mummy on contact.
- Mycelium MightStatus moves go last, but are not affected by the opponent's ability.
- Natural CureCures any major status ailment upon switching out.
- NeuroforceIncreases super-effective damage dealt to 1.25×.
- Neutralizing GasNeutralizes abilities of all Pokémon in battle.
- No GuardEnsures all moves used by and against the Pokémon hit.
- NormalizeMakes the Pokémon's moves all act Normal-type.
- ObliviousPrevents infatuation and protects against Captivate.
- OpportunistCopies stat boosts by the opponent.
- Orichalcum PulseTurns the sunlight harsh when entering battle, and boosts Attack while active.
- OvercoatProtects against damage from weather.
- OvergrowStrengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
- Own TempoPrevents confusion.
- Parental BondLets the bearer hit twice with damaging moves. The second hit has half power.
- Pastel VeilPrevents the Pokémon and its allies from being poisoned.
- Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
- PickpocketSteals attacking Pokémon's held items on contact.
- PickupPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Piercing DrillWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
- PixilateTurns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
- PlusIncreases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Poison HealHeals for 1/8 max HP after each turn when poisoned in place of damage.
- Poison PointHas a 30% chance of poisoning attacking Pokémon on contact.
- Poison PuppeteerPokémon poisoned by Pecharunt's moves will also become confused.
- Poison TouchHas a 30% chance of poisoning target Pokémon upon contact.
- Power ConstructTransforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
- Power of AlchemyWhen an ally faints, this Pokémon gains its Ability.
- Power SpotJust being next to the Pokémon powers up moves.
- PranksterRaises non-damaging moves' priority by one stage.
- PressureIncreases the PP cost of moves targetting the Pokémon by one.
- Primordial SeaCreates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
- Prism ArmorReduces super-effective damage to 0.75×.
- Propeller TailIgnores moves and abilities that draw in moves.
- ProteanChanges the bearer's type to match each move it uses.
- ProtosynthesisRaises highest stat in harsh sunlight, or if holding Booster Energy.
- Psychic SurgeWhen this Pokémon enters battle, it changes the terrain to Psychic Terrain.
- Punk RockBoosts sound-based moves and halves damage from the same moves.
- Pure PowerDoubles Attack in battle.
- Purifying SaltProtects from status conditions and halves damage from Ghost-type moves.
- Quark DriveRaises highest stat on Electric Terrain, or if holding Booster Energy.
- Queenly MajestyOpposing Pokémon cannot use priority attacks.
- Quick DrawEnables the Pokémon to move first occasionally.
- Quick FeetIncreases Speed to 1.5× with a major status ailment.
- Rain DishHeals for 1/16 max HP after each turn during rain.
- RattledRaises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
- ReceiverWhen an ally faints, this Pokémon gains its Ability.
- RecklessStrengthens recoil moves to 1.2× their power.
- RefrigerateTurns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
- RegeneratorHeals for 1/3 max HP upon switching out.
- RipenDoubles the effect of berries.
- RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
- RKS SystemChanges this Pokémon's type to match its held Memory.
- Rock HeadProtects against recoil damage.
- Rocky PayloadPowers up Rock-type moves.
- Rough SkinDamages attacking Pokémon for 1/8 their max HP on contact.
- Run AwayEnsures success fleeing from wild battles.
- Sand ForceStrengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
- Sand RushDoubles Speed during a sandstorm. Protects against sandstorm damage.
- Sand SpitCreates a sandstorm when hit by an attack.
- Sand StreamSummons a sandstorm that lasts indefinitely upon entering battle.
- Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Sap SipperAbsorbs Grass moves, raising Attack one stage.
- SchoolingWishiwashi becomes Schooling Form when its HP is 25% or higher.
- ScrappyLets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
- Screen CleanerNullifies effects of Light Screen, Reflect, and Aurora Veil.
- Seed SowerTurns the ground into Grassy Terrain when the Pokémon is hit by an attack.
- Serene GraceDoubles the chance of moves' extra effects occurring.
- Shadow ShieldWhen this Pokémon has full HP, regular damage from moves is halved.
- Shadow TagPrevents opponents from fleeing or switching out.
- SharpnessPowers up slicing moves.
- Shed SkinHas a 33% chance of curing any major status ailment after each turn.
- Sheer ForceStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
- Shell ArmorProtects against critical hits.
- Shield DustProtects against incoming moves' extra effects.
- Shields DownTransforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
- SimpleDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
- Skill LinkExtends two-to-five-hit moves and Triple Kick to their full length every time.
- Slow StartHalves Attack and Speed for five turns upon entering battle.
- Slush RushDuring Hail, this Pokémon has double Speed.
- SniperStrengthens critical hits to inflict 3× damage rather than 2×.
- Snow CloakIncreases evasion to 1.25× during hail. Protects against hail damage.
- Snow WarningSummons hail that lasts indefinitely upon entering battle.
- Solar PowerIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
- Solid RockDecreases damage taken from super-effective moves by 1/4.
- Soul-HeartThis Pokémon's Special Attack rises by one stage every time any Pokémon faints.
- SoundproofProtects against sound-based moves.
- Speed BoostRaises Speed one stage after each turn.
- Spicy SprayWhen the Pokémon takes damage from a move, it burns the attacker.
- StakeoutThis Pokémon's moves have double power against Pokémon that switched in this turn.
- StallMakes the Pokémon move last within its move's priority bracket.
- StalwartIgnores moves and abilities that draw in moves.
- StaminaRaises this Pokémon's Defense by one stage when it takes damage from a move.
- Stance ChangeChanges Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
- StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
- SteadfastRaises Speed one stage upon flinching.
- Steam EngineBoosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
- SteelworkerThis Pokémon's Steel moves have 1.5× power.
- Steely SpiritPowers up ally Pokémon's Steel-type moves.
- StenchHas a 10% chance of making target Pokémon flinch with each hit.
- Sticky HoldPrevents a held item from being removed by other Pokémon.
- Storm DrainRedirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
- Strong JawStrengthens biting moves to 1.5× their power.
- SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Suction CupsPrevents being forced out of battle by other Pokémon's moves.
- Super LuckRaises moves' critical hit rates one stage.
- Supersweet SyrupOnce per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
- Supreme OverlordAttack and Special Attack are boosted for each party Pokémon that has been defeated.
- Surge SurferDoubles this Pokémon's Speed on Electric Terrain.
- SwarmStrengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Sweet VeilPrevents friendly Pokémon from sleeping.
- Swift SwimDoubles Speed during rain.
- Sword of RuinLowers Defense of all Pokémon except itself.
- SymbiosisPasses the bearer's held item to an ally when the ally uses up its item.
- SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
- Tablets of RuinLowers Attack of all Pokémon except itself.
- Tangled FeetDoubles evasion when confused.
- Tangling HairWhen this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
- TechnicianStrengthens moves of 60 base power or less to 1.5× their power.
- TelepathyProtects against friendly Pokémon's damaging moves.
- Tera ShellAll damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
- Tera ShiftWhen Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
- Teraform ZeroAs soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
- TeravoltBypasses targets' abilities if they could hinder or prevent moves.
- Thermal ExchangeRaises Attack when hit by a Fire-type move. Cannot be burned.
- Thick FatHalves damage from Fire and Ice moves.
- Tinted LensDoubles damage inflicted with not-very-effective moves.
- TorrentStrengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
- Tough ClawsStrengthens moves that make contact to 1.33× their power.
- Toxic BoostIncreases Attack to 1.5× when poisoned.
- Toxic ChainMay cause bad poisoning when the Pokémon hits an opponent with a move.
- Toxic DebrisScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
- TraceCopies an opponent's ability upon entering battle.
- TransistorPowers up Electric-type moves.
- TriageThis Pokémon's healing moves have their priority increased by 3.
- TruantSkips every second turn.
- TurboblazeBypasses targets' abilities if they could hinder or prevent moves.
- UnawareIgnores other Pokémon's stat modifiers for damage and accuracy calculation.
- UnburdenDoubles Speed upon using or losing a held item.
- UnnervePrevents opposing Pokémon from eating held Berries.
- Unseen FistContact moves can strike through Protect/Detect.
- Vessel of RuinLowers Special Attack of all Pokémon except itself.
- Victory StarIncreases moves' accuracy to 1.1× for friendly Pokémon.
- Vital SpiritPrevents sleep.
- Volt AbsorbAbsorbs Electric moves, healing for 1/4 max HP.
- Wandering SpiritSwaps abilities with opponents on contact.
- Water AbsorbAbsorbs Water moves, healing for 1/4 max HP.
- Water BubbleHalves damage from Fire moves, doubles damage of Water moves, and prevents burns.
- Water CompactionRaises this Pokémon's Defense by two stages when it's hit by a Water move.
- Water VeilPrevents burns.
- Weak ArmorRaises Speed and lowers Defense by one stage each upon being hit by a physical move.
- Well-Baked BodyImmune to Fire-type moves, and Defense is sharply boosted.
- White SmokePrevents stats from being lowered by other Pokémon.
- Wimp OutThis Pokémon automatically switches out when its HP drops below half.
- Wind PowerWhen hit by a wind move, the power of the next Electric-type move it uses is doubled.
- Wind RiderGives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
- Wonder GuardProtects against damaging moves that are not super effective.
- Wonder SkinLowers incoming non-damaging moves' base accuracy to exactly 50%.
- Zen ModeChanges Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
- Zero to HeroTransforms into its Hero Form when switching out.